1) Again, we're looking at an outpost vs city dynamic
2) The outposts are closer to regular arcology size and population, might have their families, and some might be tied to research stations like a Taco Bell/Pizza Hut annex
3) If they are located in cities, much squatter. Lower ranking army personnel usually not from neighboring arcocarcoss unless the polity is truly city state-sized. Officers might have their families live with them, most prefer to have their wives and especially children live in a regular real life arco, they have dinners when they can.
4) Most cities have one. Border cities will have a couple. Capital cities will have one for every division, plus a joint one.
5) Quite large industrial decks. Again, if you can't expect the army to be self sufficient, who can you trust? Likewise, much like the Roman Empire and America in the 1950's, the day to day activities of the army is construction, and relief aid is a major part of their modus operandi as well. A lot of young men thought they would be joining to shoot plasma rifles and quite taken aback so much of their time is making drywall and packaging twinkies.
6) That said, it's not all doldrums. Major, major sectors are dedicated to The Garage, where soldiers can experiment with gear, usually vlto, cycles, scope equipment, drones, armor, "occasionally" rifles. This may break 20th century norms? But it's a brave new world.
7) Also, extensive training facilities, sort of like the Danger Room from X-Men, as mentioned, people need to experiment, be inventive.
8) There's definitely a lot going with military theory of having lots of squads with one power, or specializing unit to unit. Sometimes the preference is chalked down to the difference between being a strategist and a tactician. But you have military duties, and especially advancement is marked by how often you train with someone with a different power set.
9) And of course, there's the no power gauntlet, If there *are* dampeners, they'll be found there. There a giant "no power run" leaderboard in every mess hall
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