So let's look at the agricultural zones. Might not be blocks in the specific sense, might be found in structures attached to the arcology to get more sunlight? The staff is largely private/"civillian" but the direct overseeing by the Arcology Command, they want experts, they want doctors. Mushrooms Algae Yeast Hydroponics, so leafy vegetables, less root vegetables? Potatoes would be useful as crops, are they feasible? Less tree fruit, more berries. Grapes are huge, and vines actually almost decorative? Legumes Aquaculture: Fish farms, and especially shellfish are raised. Aquariums for decorative purposes dot arcologies, makes it feel less sterile, more organic, if still somewhat alien by our standards *Possibly* poultry, definitely egg production. Insect raising. Producing honey? And well...bugs for other uses, including protein. Probably a lot of lower nurseries. Poultry and greener plans might be placed in translucent awnings and wings? What non-food crops might be? hemp?
Subscribe to:
Post Comments (Atom)
Fashion
Okay, so indeed, people would, as a default wear what looks like exercise or scuba suits that are fom fitting, some leaving sleaveless open...
-
1) Again, there's a sort of outpost vs. city structure dynamic 2) The ones on the frontier are truly likes space stations, relatively ...
-
1) Again, we're looking at an outpost vs city dynamic 2) The outposts are closer to regular arcology size and population, might have t...
-
Overwatch, sometimes called Hall of Justice: Basically I got the idea from where I was introduced to Simcity 2000, where, if you build eno...
No comments:
Post a Comment