Monday, March 9, 2026

Powers

 So we'll return to them when we look at pets and agriculture. So now we'll look at the types of mutations people have: For the *most* part, they're divided into three main branches:


Psychics, Energy Genetation, and Physicals, but this is not a clean line, and some overlapping exists. For the psychic class you jave


Telepaths

Telekinetics

Teleperoters

ClairvoyanOkay, so let's clarify it further, because I pressed send a little early. In the psycic class you also have Illusionists and Hypnotists, you have Empaths, Viktakinesis or Vitapathy. Physical mutations usually involve Atavisms, Tergiants (having traits more associated with cold blooded creatures), density shifting (more often intangible than harder), and lithodermic qualities. The flying brick and super speed powers, actually rather rare, are explained a strange convergence of all three; The former a form of tacitle telkeneisis, and a body that is "built" for it on a nother level, and speed a form of chronokenesis that is involuntary and passive and the body's mutation, is a musculature that can can top into it non fatallts

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Fashion

 Okay, so indeed, people would, as a default wear what looks like exercise or scuba suits that are fom fitting, some leaving sleaveless open...